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  1. #1

    Why Use Games to Teach?

    "PLAYING SHOULD BE FUN! In our great eagerness to teach our children we studiously look for "educational" toys, games with built-in lessons, books with a "message." Often these "tools" are less interesting and stimulating than the child's natural curiosity and playfulness. Play is by its very nature educational. And it should be pleasurable. When the fun goes out of play, most often so does the learning."
    - Joanne E. Oppenheim (Kids and Play, ch. 1, 1984)
    Games Engage People
    Making learning fun motivates students and helps them pay attention and stay focused on the subject.

    One reason to promote educatonal games is to encourage students to learn outside of class. Young adults will go out of their way to play games, even a single game, for hours on end.
    There is also evidence that games allow students to focus well enough to learn better. Lepper and Cordova, 1992 have found that rewriting a lesson with a story context combined with a challenge for the student to overcome (in other words, making it into a game) significantly improves the learning performance of children.
    Bridging the Digital Generation Divide
    Game Over try again
    Unsurprisingly, 21st-century college students are somewhat different from those of the preceding decades, even as those differed from earlier students. Games will help us work with them.

    In particular, 21st-century students have grown up using different technology from that which their professors grew up with.
    The World Wide Web has had a significant effect on the way they think and learn.
    Marc Prensky, an educational video game designer, argues that they are used to thinking on multiple tracks at once, but have little patience with linear reasoning or delayed gratification (Prensky, 2001a ; Prensky, 2001b ).
    Using games, not necessarily video games, for teaching is one way to shift to a more appropriate learning format for the Digital Generation.

    Make learning more fun, and students will be more motivated.
    Competition and teamwork are also motivating for students
    Quick and specific feedback enables students to figure out the right way (or a right way, whatever works) to succeed

  2. #2
    Yes, there are plenty of positive effects of video games. Gaming can help those suffering from addictions or cravings to decrease the intensity of their desires. They can also potentially help those who have multiple sclerosis with balance and improved cognitive function. I see some stories when people say that their life become better after playing online games. btw, I wanna register that game . What do you think? Is it okay?

  3. #3
    [url=]DV thuê oto 5 chỗ tham quan đ

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